AFX: AFXDemo Roadmap

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AFXDemo is the sample project that comes with AFX for T3D 1.2. Many piece of AFX are implemented in C++ code and are integrated directly with the T3D 1.2 C++ engine code, but like most Torque projects, much of the functionality of AFXDemo is further implemented in TorqueScript. Unlike the engine code, scripting can vary considerably from project to project, and much of the functionality is somewhat genre-specific, so adapting AFXDemo's scripted features to other projects is usually more involved than a simple merge. In practice, AFX-enhanced user projects probably only require some of the scripted features found in AFXDemo. To that end, this section breaks AFXDemo down into a number of somewhat independent scripted subsystems, some of which are essential and others are optional.

By Location

AFXDemo game/core Folder

AFXDemo game/shaders Folder

AFXDemo game/tools Folder

AFXDemo game/levels Folder

AFXDemo game/scripts/gui Folder

AFXDemo game/scripts/client Folder

AFXDemo game/scripts/server Folder

By Topic

Datablock Cache

afxEndMissionNotify()

AFX+UAISK Interop

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